Ghosts
Every tick, a shard describes everything standing withinghost-width blocks of a neighbour and publishes it to that neighbour. The neighbour keeps one local stand-in per entity: a mannequin carrying the real skin for players, an inert copy for everything else.
Ghosts are deliberately not real. They have no AI, cannot be hurt, targeted, picked up, merged or interacted with, and never persist. One not refreshed for a few seconds is removed.
What keeps it cheap
A border can have a lot standing on it, and a naive implementation is an amplifier: every entity serialised once per neighbour per tick. Four things bound it.Silence is free
An entity that has not moved is not described. A parked minecart costs nothing until something happens to it.
Nobody looking, nothing sent
A shard with no players on it is not mirrored to at all. Presence is announced directly rather than read from a heartbeat, so an arrival is noticed at once.
A cap per frame
Players are never cut. Behind them, the nearest hold still and the rest rotate, so nothing is starved long enough to be reaped.
Equipment is cached
Armour changes about once a minute and was being re-serialised twenty times a second. It is now compared before it is encoded.
Block mirroring
Any block change within the band is noted, its final state read two ticks later so a chain of changes costs one message, and then sent two ways. The first is a delta to each neighbour whose rectangle is inside the band, applied with physics off and only in loaded chunks. The second is an upsert into a journal collection keyed by position. The journal is the catch-up path: when a chunk in the band loads on the neighbour, it replays the journal for that chunk. Without it, a neighbour that had been restarted would show freshly generated terrain where the owner has a hole. Changes that fire no Bukkit event, such as/fill, /setblock or a plugin writing blocks directly, are caught by reading the block updates the server sends to clients. That covers every source of change with one hook instead of an ever-growing list of events.