The four ideas
Grid and regions
A region is a square of the world. Exactly one server may write the blocks and entities inside it.
Fenced leases
A player’s ownership is a token in MongoDB, compared and advanced in one atomic update.
The ghost band
A strip either side of every border where each server shows the other’s players, mobs and blocks.
The crossing
A handoff committed in one database write, then a proxy switch the client never sees.
What you get
A world larger than one server can simulate, without sacrificing the thing that makes it a world. Players near a border see each other and can fight, build and talk across it. A region that dies takes its own square offline and nothing else. A region can be restarted, patched or moved while the rest of the network keeps running.What it costs
Atlas is honest about this, because the trade-offs are what decide whether it fits.Every shard needs its own copy of the same world
Every shard needs its own copy of the same world
Chunk decoration is not a pure function of the seed, so servers generating “the same” world disagree about where the trees are. The world is generated once and copied, which means the disk cost multiplies by the number of shards.
It needs Paper, and one Minecraft version
It needs Paper, and one Minecraft version
The plugin reaches into the server for the handful of things Bukkit does not expose: rewriting an entity id, neutralising the login teleport, reading outgoing block updates, the advancement file. That costs two constraints. It needs Paper or a fork of it — Purpur, Pufferfish and the rest are fine, Spigot and CraftBukkit are not — and it is compiled against one Minecraft version, because the internal classes it uses are renamed between versions. A different build of the same version is fine.
Interactions do not cross a border
Interactions do not cross a border
Breaking, placing and hitting are forwarded to the region’s owner and work. Containers, doors and anything with a screen stay refused, because a live inventory session against a block on another server is how you get duplicated items.
A kick is the recovery of last resort
A kick is the recovery of last resort
A lost lease, an unrevertable handoff or a stale fence kicks the player with a message asking them to reconnect. Reconnecting lands them on the right shard with the right state. It is ugly and it is always correct.
Where to go next
Quickstart
The smallest network that actually works, in about twenty minutes.
Requirements
What you need before you start, and how many servers it really is.